This makes the Genesis game easier than the Lynx original, where you had to assume danger was always just a few feet away. One of the nice things about this version is the increased screen size allows both for a greater view of Todd’s surroundings but also a view of the map. Slime World is a large maze, and every inch of it appears in this Genesis port. Slime World is also littered with slime gems, and they are good points but also clean Todd off a bit (red slime gems clean Todd completely and grant a slime shield). Items will also help you survive, and you’ll pick up slime shields (invincibility), slime bait (food that attracts and kills enemies), cleanser (turns slime pits into water pits), jet packs for flying, gun power-ups for a triple water shot, and mega bombs that will destroy everything in the room it’s thrown into, including Todd if he’s not quick to exit. Throughout the game you’ll come across water pits, and there Todd will scrub off the slime until he’s good as new. Todd can take comfort in knowing that the green slime can be washed off. He’ll also die upon contact with red slime – it has a fatal touch, but lucky for Todd, he won’t encounter it much during the game. Greater exposure will expedite the process, and when Todd is completely green, he’ll pop and die. Contact with enemies will hurt you and attacking one will explode it into “boogers.” When any slime from the above contacts Todd, it’ll leach onto him and gradually turn him green. You’ll leap across slime pits and encounter slime waterfalls. Slime World is littered with monsters and slime (obviously). You’ll want to take your time, since recklessness will kill you. Aiming is a tap-tap game of getting the right angle for the shot you want to make, but that’s okay, as Slime World isn’t a fast action game. Todd can shoot his water gun every which way, but his aim doesn’t smoothly transition from one point to the next. He can climb up most any wall he encounters, and he’ll start crawling the moment he touches it. His jumps are awkward and floaty, movements are slow and stiff, and general navigating seem “off” by platform game standards. Looking past that shortcoming, the game still plays as well as it did on the Lynx, though Todd remains clunky to control in both versions. Slime World is largely designed as such, and to strip that from the title diminishes its appeal. While the game includes faithful renditions of all of the various modes of play, being limited to just one other person really hurts a game known for its multi-player gameplay. Due to the obvious limitations of being confined to a single television screen, the Genesis port of Slime World is strictly a two-player horizontally split-screen affair. So how does the Genesis port handle eight players, each with his own view of the action and menu? For once, Genesis doesn’t. Of course, the original main selling point was its ComLynx mode, which allowed up to seven other players to join in, exploring the caverns together or competing to be the last one alive. Each mission mode has its own rules to change the way the game plays - the Suspense mode has a timer that will blow up the planet unless you find time-restoring mushrooms, and Logic one gets rid of your water gun, forcing you to rely on items to survive to the end. Players take control of the eponymous Todd, armed with a water gun, on one of six different missions deep into a slime planet. Though it would be quickly bettered by Faceball 2000’s 16-player capability, Slime World was the first game which allowed eight players to play at once, an incredible experience, albeit still not as impressive as actually knowing eight individual Lynx owners assembled in the same room to enjoy the game together. This changed in the palindrome year with the 1991 release of two landmark games: Faceball 2000 for the Nintendo GameBoy and Todd’s Adventures In Slime World for the Atari Lynx. Genre: Platformer Developer: Epyx Publisher: Renovation Players: 1-2 Released: 1991īelieve it or not, there was a time when multi-player games weren’t as commonplace as they are now.
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